Post by doomhathcometh on Feb 12, 2009 17:15:20 GMT -5
What we have: there are four bosses on the map. One of which is also a spawn. Killing them drops a unique rune, which can be used to upgrade your weapon from T5 to T6. Death drops the rune.
What I like about this: death drops the rune. If you're good enough to take down the boss, even though they give really nice buffs, if you aren't conservative enough the other team can get a pretty big advantage.
What I don't like about this: Bosses don't heal over time much, so you can wound over multiple runs. Runes don't do enough (for the most part). Bosses can be a pain to get to.
The new system:
The temple of terror would be somewhere near where the naga currently are (Mannaroth would stay, but not drop a rune?). After 10ish minutes, a random boss would come forth, along with a few dudes who would go up ahead. The temple would heal the boss a lot when no one was attacking him. When the boss dies, it drops an item which can upgrade a weapon to T6, as well as a few misc items that help players out. 5 minutes after a boss dies, a better boss (more hp, armor, dmg) comes forth.
The big change:
Killing a boss gives the killer a title (X slayer). Whichever player has the title gets a buff, and maybe and active or passive ability. It would also give that factor more spawns in the lane.
Example:
After 20 minutes, Plinra the tide lord is finally slain by the blademaster, dropping the tide lord's heart (upgrades weapon to T6), and the tide lord's anchor, which gives a 40% chance for 25% cleaving attack within 250 range. The blademaster also gains the tidelord slayer title. This passively increased MP regen by 25%, hp by 200, and gives an ability which slows a target enemy's move and attack speed by 25% for 5 seconds, with a 40 second CD. Also, the freed naga slaves go to the northern base and start to attack the south.
Four minutes later, the blademaster is killed by a southern hero. That southern hero gets the tidelord slayer title. The naga, seeing their masters are weak, join the south.
-Doom
What I like about this: death drops the rune. If you're good enough to take down the boss, even though they give really nice buffs, if you aren't conservative enough the other team can get a pretty big advantage.
What I don't like about this: Bosses don't heal over time much, so you can wound over multiple runs. Runes don't do enough (for the most part). Bosses can be a pain to get to.
The new system:
The temple of terror would be somewhere near where the naga currently are (Mannaroth would stay, but not drop a rune?). After 10ish minutes, a random boss would come forth, along with a few dudes who would go up ahead. The temple would heal the boss a lot when no one was attacking him. When the boss dies, it drops an item which can upgrade a weapon to T6, as well as a few misc items that help players out. 5 minutes after a boss dies, a better boss (more hp, armor, dmg) comes forth.
The big change:
Killing a boss gives the killer a title (X slayer). Whichever player has the title gets a buff, and maybe and active or passive ability. It would also give that factor more spawns in the lane.
Example:
After 20 minutes, Plinra the tide lord is finally slain by the blademaster, dropping the tide lord's heart (upgrades weapon to T6), and the tide lord's anchor, which gives a 40% chance for 25% cleaving attack within 250 range. The blademaster also gains the tidelord slayer title. This passively increased MP regen by 25%, hp by 200, and gives an ability which slows a target enemy's move and attack speed by 25% for 5 seconds, with a 40 second CD. Also, the freed naga slaves go to the northern base and start to attack the south.
Four minutes later, the blademaster is killed by a southern hero. That southern hero gets the tidelord slayer title. The naga, seeing their masters are weak, join the south.
-Doom