Post by Mike Gale on Jan 13, 2009 0:20:34 GMT -5
NEWER VERSION RELEASED
Change Log:
2.141 TO 2.142
_______________
Major Additions:
Overhaul on the landscaping and map design has lead to not only a more organic feeling to the map,
but also a more structured and boundried level design. This should make the world feel less huge,
empty, and a little boring at times and direct the player's focus towards the predfined paths.
This should also help new players feel less daunted at the open space and variety of choices
the map has to offer them. More terrain work wil be done in the next version.
Hero Tweaks:
-Reduced level cap from 30 down to 20.
-Level 2 Ultimates should all now require the hero to be level 15 to learn them.
~~~~~~~~~~~~~~~~~~~~~
---Storm Shaman---
-Defense is now correctly set to 0 (accidently left at 30 during debugging).
-Static discharge has had it's proc chance increased to 10/20/30/50% from the original 4/6/10/15%
-Rage of Thunder cooldown reduced to 1 second from 20 seconds.
-Chain Lightning cooldown reduced to 4 seconds form 9 seconds.
-Deep Thunder AoE range has been increased.
-Deep Thunder can now strike Wards, Totems, mechanical units, and Buildings.
---Demon Hunter---
-Demon Hunter's bonus HP from Metamorphosis has been reduced to 0 from 500.
Units Tweaks:
-All Player's food limit has been reduced to 5 from 10.
-Gryphons should now upgrade properly with the rest of the AI troops.
-Cleric of War's medallion cost has been approprietly reduced from 10 to 5 to match other elite units.
-Infernals and Greater Infernals no longer possess spell immunity and resistant skin.
Item Tweaks:
-Gallon of Moonwell Water's icon has been changed to long longer be visually oncfused with the greater
healing potion.
Misc. Tweaks:
-Changed Mannoroth's defeat message to correctly spell his name (refered to him as Mazzeroth).
-Changed tome of Powers tooltip to reflect that lvl 20 is the maximum level.
-The intro cinematic has been disabled due to it conflicting with the new terrain job. A whole new,
and hopefully more interesting, intro to the map is being designed for a later version.
-A memory leak with the special effects made by the infernals from the Eredar Warlock event has
been fixed.
-The Eredar warlocks have had their bash and finger of death skill removed.
-The Eredar Warlocks have had their HP reduced to 2350 from 4350.
-The message displayed when the Eradar Warlocks are killed should now properly state the killing player's
name.
-The message displayed when killing the eredar terrozing the south now properly displays he was terrorizing
the south (previously stated it was terrorizing the northern).
-Removed an old message triggered when the pitlord is slain.
-When in the resource trading screen, hold ctrl while left clicking will now raise the resource being
traded in increments of 1. Left clicking normally will remain in increments of 10.
2.14 to 2.141
________________
Major Additions:
-NEW HERO! Thunder Claw, the Storm Shaman hero, has been added!
Skills:
INSERT SKILLS HERE
Minor Tweaks:
-Heroes are now unique to the map, meaning only one can be used per game instead of the old
one-per-team system. This will allow for faster scripting times when adding new heroes.
-The corrupted oak was throwing a rock at the knight duringthe opening cinematic, this has been
addressed.
-Changed Demon Hunter's proper name from the incorrect Japhrimal to the correct Japhrimel.
-Player left messages will not display the player's name in their team color.
-Demon Hunter's level 2 ultimate's bash duration has been reduced from 1 second to .5 seconds.
The tooltip has been updated to show this.
-Issue with wisps and Shades attack speed being at 0 has been addressed. It is now at 2.0.
-The Tier 6 announcement is now color coded to the player.
-Dreadlord's level 2 ultimate's Greater Infernal has had its attack type changed from chaos
to normal, it's defense lowered from 9 to 6, and it's hitpoints reduced from 2500 to 2000.
-The Spawn Boss Enhancer item King's Honor no longer displays a charge on the item when in the
boss's inventory.
-Increased the cost of King's Honor, Pact of Health, and Royal Seal to 20 medallions from 5 medallions.
-Dark Archer's summoned skeletons should no longer show a 0 on their weapon and armor as if they could
be upgraded.
-Dark Ranger's summoned skeleton's from rank 3 and 4 of Black Arrow have had their HP reduced from
320 to 260.
-The Northern and Southern King's hit points have been raised from 3325 to 5325.
-The King's Defenders have had their hit points raised from 1575 to 2575.
-The Kobold Menders and Furbold Shamans no longer have the rejuvination skill.
-Cleric of War has had its stock and recharge time both changed to 1 from 3 stock and 5 second recharge
to match the other elite units timers and stock quantity.
-Dryads and Banshees have had all their skills removed.
-The Troll and Blackrock Orc spawn bosses have had their starting levels reduced from 8 to 5.
-The Whitehoof Tauren Chief, Orc Wold Rider Chieftan, Lich, Priestess of the Moon, Centaur Clan Leader
and Toll Taking Bandit have had their starting levels reduced from 4 to 3.
-The Kobold Ringleader, Ogre Warlord, Furbolg High Shaman, and Murlocs King have had their starting
levels reduced from 12 to 7.
-The Warlock's Raise Dead skill now summons only 5 skeletons from the original 6.
-The Warlock's rank 3 and 4 Raise Dead skills will no longer summon 2 abominations.
-The abomination summoned from the Warlock's raise dead skill now properly only awards a bounty
of 5 gold.
-The Transmutation vendors right outside of the town's should no longer serve enemies. They can also
be used to sell items to like a normal shop.
-Removed the upgrades from orcish shoe salesman that he had on while a default unit
-Wolf Rider Chieftan should no longer show a death notice.
-Removed the extra "player took a spawn" notice accidently left in from a couple patches ago
-changed error message given to a palyer trying to buy units past command limit to correctly
refer to the limit as command points, not food.
-Tome of power stock/recharge time changed to both 1 from the original 5 stock, 10 second recharge.
-The message displayed when the eredar warlock is slain now displays the players name who killed the
eredar.
-Removed upgrades from the elite units as the upgrades no longer exist.
-Revamped the Transmutation code to be much more efficient and clean.
2.133 to 2.14
________________
Major Additions:
-Added items specifically for the Spawn point bosses that can be purchased near transmuters.
These items have no affect when initially purchased, but when handed to a NPC hero will
give them a substantial boost to the corresponding stat. If the NPC is killed, the item
is destroyed. The items can be found at any spawn point with a shop for 5 medallions.
-Pact of Health - 1000 HP bonus - 5 medallions
-Royal Seal - +50 attack bonus - 5 medallions
-King's Honor - +15 to all stats - 5 medallions
Minor Tweaks:
-The -random command should no longer allow you to be the same hero as an exisiting friendly hero.
-Added a -clear command to clear the text on the screen: -clear.
-Added a -help command to answer some commonly asked questions: -help.
-Spawn Boss inventories reduced to 3 empty slots to reduce the chance of OverPowering the NPCs with items.
-Fixed Typo in Pristine Gems (said Prinstine).
-Fixed Battle Standard Tooltip to show correct duration.
-Fixed Pendant of Energy recharge time in shop.
-Removed upgrades on Skeletons that they are no longer able to get (they were leaving numbers as
if they could be upgraded).
-Added Khadgar's Pipe of Insight to the One-Stop-Shop in town.
-Elite Unit costs from the Guild Scribes have been reduced to 5 medallions.
-Elite units stocks and recharge both changed to 1 from an original 3 stock and 5 second recharge.
-Satyr assassin MP raised from 80 to 200.
-Tome of Power cost reduced to 15 medallions from an original 20 meds.
-Bounty on heroes increased to 500 gold and 20 lumber from 150 gold and 0 lumber.
-Soul Reaper properly drops 1 Mask of Death instead of 2.
-Legendary Heroes from the random event now properly drop a crown of kings.
-The Legendary heroes now wear the Crown of Kings that they drops on death.
-Burrow removed from Crypt Fiends.
-Crypt Fiends Web ability duration reduced to 5 seconds from the original 12 seconds.
-The corrupted ancient oak should now properly fight back.
-Fixed a rare bug where the Murloc King would not respawn.
-Lowered the HP on the Pandarens Ultimate forms as follows:
Earth: from 2000 to 1500
Storm: from 1500 to 1000
Fire: from 1500 to 900
-Lowered the Health regeneration rate at the buildable Fountian of Life to 1% per sec from 5%
Mana remains at 5% a second (same as Town's Spring).
-The Ping referring to the locations of the eredar Warlocks during the Eredar event has been
changed to a red "warning" ping instead of a green "simple" ping. The ping also lasts 25
seconds, raised from the original 15.
-Orchish Shoe Salesman items rearranged so the appropriate recipe is under the corresponding
item for that specific stat.
-A Horn sound now plays when a spawn point is taken over.
-A map ping (red for the team losing the spawn and green for the team gaining the spawn) is displayed
when a spawn is capped.
-Added messages for when a player hero is defeated.
-Added color coding and changed the wording for when a player caps a spawn.
-Added betrayal message for when a player betrays a friendly player or spawn hero.
-Fixed message for when medallions were traded to another player to properly state medallions
instead of the default "lumber".
Change Log:
2.141 TO 2.142
_______________
Major Additions:
Overhaul on the landscaping and map design has lead to not only a more organic feeling to the map,
but also a more structured and boundried level design. This should make the world feel less huge,
empty, and a little boring at times and direct the player's focus towards the predfined paths.
This should also help new players feel less daunted at the open space and variety of choices
the map has to offer them. More terrain work wil be done in the next version.
Hero Tweaks:
-Reduced level cap from 30 down to 20.
-Level 2 Ultimates should all now require the hero to be level 15 to learn them.
~~~~~~~~~~~~~~~~~~~~~
---Storm Shaman---
-Defense is now correctly set to 0 (accidently left at 30 during debugging).
-Static discharge has had it's proc chance increased to 10/20/30/50% from the original 4/6/10/15%
-Rage of Thunder cooldown reduced to 1 second from 20 seconds.
-Chain Lightning cooldown reduced to 4 seconds form 9 seconds.
-Deep Thunder AoE range has been increased.
-Deep Thunder can now strike Wards, Totems, mechanical units, and Buildings.
---Demon Hunter---
-Demon Hunter's bonus HP from Metamorphosis has been reduced to 0 from 500.
Units Tweaks:
-All Player's food limit has been reduced to 5 from 10.
-Gryphons should now upgrade properly with the rest of the AI troops.
-Cleric of War's medallion cost has been approprietly reduced from 10 to 5 to match other elite units.
-Infernals and Greater Infernals no longer possess spell immunity and resistant skin.
Item Tweaks:
-Gallon of Moonwell Water's icon has been changed to long longer be visually oncfused with the greater
healing potion.
Misc. Tweaks:
-Changed Mannoroth's defeat message to correctly spell his name (refered to him as Mazzeroth).
-Changed tome of Powers tooltip to reflect that lvl 20 is the maximum level.
-The intro cinematic has been disabled due to it conflicting with the new terrain job. A whole new,
and hopefully more interesting, intro to the map is being designed for a later version.
-A memory leak with the special effects made by the infernals from the Eredar Warlock event has
been fixed.
-The Eredar warlocks have had their bash and finger of death skill removed.
-The Eredar Warlocks have had their HP reduced to 2350 from 4350.
-The message displayed when the Eradar Warlocks are killed should now properly state the killing player's
name.
-The message displayed when killing the eredar terrozing the south now properly displays he was terrorizing
the south (previously stated it was terrorizing the northern).
-Removed an old message triggered when the pitlord is slain.
-When in the resource trading screen, hold ctrl while left clicking will now raise the resource being
traded in increments of 1. Left clicking normally will remain in increments of 10.
2.14 to 2.141
________________
Major Additions:
-NEW HERO! Thunder Claw, the Storm Shaman hero, has been added!
Skills:
INSERT SKILLS HERE
Minor Tweaks:
-Heroes are now unique to the map, meaning only one can be used per game instead of the old
one-per-team system. This will allow for faster scripting times when adding new heroes.
-The corrupted oak was throwing a rock at the knight duringthe opening cinematic, this has been
addressed.
-Changed Demon Hunter's proper name from the incorrect Japhrimal to the correct Japhrimel.
-Player left messages will not display the player's name in their team color.
-Demon Hunter's level 2 ultimate's bash duration has been reduced from 1 second to .5 seconds.
The tooltip has been updated to show this.
-Issue with wisps and Shades attack speed being at 0 has been addressed. It is now at 2.0.
-The Tier 6 announcement is now color coded to the player.
-Dreadlord's level 2 ultimate's Greater Infernal has had its attack type changed from chaos
to normal, it's defense lowered from 9 to 6, and it's hitpoints reduced from 2500 to 2000.
-The Spawn Boss Enhancer item King's Honor no longer displays a charge on the item when in the
boss's inventory.
-Increased the cost of King's Honor, Pact of Health, and Royal Seal to 20 medallions from 5 medallions.
-Dark Archer's summoned skeletons should no longer show a 0 on their weapon and armor as if they could
be upgraded.
-Dark Ranger's summoned skeleton's from rank 3 and 4 of Black Arrow have had their HP reduced from
320 to 260.
-The Northern and Southern King's hit points have been raised from 3325 to 5325.
-The King's Defenders have had their hit points raised from 1575 to 2575.
-The Kobold Menders and Furbold Shamans no longer have the rejuvination skill.
-Cleric of War has had its stock and recharge time both changed to 1 from 3 stock and 5 second recharge
to match the other elite units timers and stock quantity.
-Dryads and Banshees have had all their skills removed.
-The Troll and Blackrock Orc spawn bosses have had their starting levels reduced from 8 to 5.
-The Whitehoof Tauren Chief, Orc Wold Rider Chieftan, Lich, Priestess of the Moon, Centaur Clan Leader
and Toll Taking Bandit have had their starting levels reduced from 4 to 3.
-The Kobold Ringleader, Ogre Warlord, Furbolg High Shaman, and Murlocs King have had their starting
levels reduced from 12 to 7.
-The Warlock's Raise Dead skill now summons only 5 skeletons from the original 6.
-The Warlock's rank 3 and 4 Raise Dead skills will no longer summon 2 abominations.
-The abomination summoned from the Warlock's raise dead skill now properly only awards a bounty
of 5 gold.
-The Transmutation vendors right outside of the town's should no longer serve enemies. They can also
be used to sell items to like a normal shop.
-Removed the upgrades from orcish shoe salesman that he had on while a default unit
-Wolf Rider Chieftan should no longer show a death notice.
-Removed the extra "player took a spawn" notice accidently left in from a couple patches ago
-changed error message given to a palyer trying to buy units past command limit to correctly
refer to the limit as command points, not food.
-Tome of power stock/recharge time changed to both 1 from the original 5 stock, 10 second recharge.
-The message displayed when the eredar warlock is slain now displays the players name who killed the
eredar.
-Removed upgrades from the elite units as the upgrades no longer exist.
-Revamped the Transmutation code to be much more efficient and clean.
2.133 to 2.14
________________
Major Additions:
-Added items specifically for the Spawn point bosses that can be purchased near transmuters.
These items have no affect when initially purchased, but when handed to a NPC hero will
give them a substantial boost to the corresponding stat. If the NPC is killed, the item
is destroyed. The items can be found at any spawn point with a shop for 5 medallions.
-Pact of Health - 1000 HP bonus - 5 medallions
-Royal Seal - +50 attack bonus - 5 medallions
-King's Honor - +15 to all stats - 5 medallions
Minor Tweaks:
-The -random command should no longer allow you to be the same hero as an exisiting friendly hero.
-Added a -clear command to clear the text on the screen: -clear.
-Added a -help command to answer some commonly asked questions: -help.
-Spawn Boss inventories reduced to 3 empty slots to reduce the chance of OverPowering the NPCs with items.
-Fixed Typo in Pristine Gems (said Prinstine).
-Fixed Battle Standard Tooltip to show correct duration.
-Fixed Pendant of Energy recharge time in shop.
-Removed upgrades on Skeletons that they are no longer able to get (they were leaving numbers as
if they could be upgraded).
-Added Khadgar's Pipe of Insight to the One-Stop-Shop in town.
-Elite Unit costs from the Guild Scribes have been reduced to 5 medallions.
-Elite units stocks and recharge both changed to 1 from an original 3 stock and 5 second recharge.
-Satyr assassin MP raised from 80 to 200.
-Tome of Power cost reduced to 15 medallions from an original 20 meds.
-Bounty on heroes increased to 500 gold and 20 lumber from 150 gold and 0 lumber.
-Soul Reaper properly drops 1 Mask of Death instead of 2.
-Legendary Heroes from the random event now properly drop a crown of kings.
-The Legendary heroes now wear the Crown of Kings that they drops on death.
-Burrow removed from Crypt Fiends.
-Crypt Fiends Web ability duration reduced to 5 seconds from the original 12 seconds.
-The corrupted ancient oak should now properly fight back.
-Fixed a rare bug where the Murloc King would not respawn.
-Lowered the HP on the Pandarens Ultimate forms as follows:
Earth: from 2000 to 1500
Storm: from 1500 to 1000
Fire: from 1500 to 900
-Lowered the Health regeneration rate at the buildable Fountian of Life to 1% per sec from 5%
Mana remains at 5% a second (same as Town's Spring).
-The Ping referring to the locations of the eredar Warlocks during the Eredar event has been
changed to a red "warning" ping instead of a green "simple" ping. The ping also lasts 25
seconds, raised from the original 15.
-Orchish Shoe Salesman items rearranged so the appropriate recipe is under the corresponding
item for that specific stat.
-A Horn sound now plays when a spawn point is taken over.
-A map ping (red for the team losing the spawn and green for the team gaining the spawn) is displayed
when a spawn is capped.
-Added messages for when a player hero is defeated.
-Added color coding and changed the wording for when a player caps a spawn.
-Added betrayal message for when a player betrays a friendly player or spawn hero.
-Fixed message for when medallions were traded to another player to properly state medallions
instead of the default "lumber".