Post by Mike Gale on Feb 5, 2009 0:56:54 GMT -5
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www.hiveworkshop.com/forums/resource.php?p=1001307#post1001307
VOTE SIEGE!
CHANGE LOG
2.20a to 2.21a (2/5/08)
______________
Major Additions:
-Major revamps on behind the scenes code.
Heroes:
~Protection Paladin
-Fixed Divine Light's duration amount in its research tooltip.
~Warden
-Spirits of Vengeance HP reduced by 50%.
~Demon Hunter
-Metamorphosis has been replaced with Mana Bomb, a channeled AoE spell that burns nearby enemies mana
and combusts it into damage.
-Demon Skin should no longer display a an extra icon after it is learned.
-Cripple's level requirements have been fixed.
~Stalker
-Fixed Summon the Hound's Rank 2 tooltip.
-Put cooldown in Far Sight and Summon the hounds! tooltips.
~Storm Shaman
-Put cooldown on Chain Lightning tooltip.
~Shadow Hunter
-Fire Elemental hotkey changed to F.
-Debug message left in will no longer trigger when using Fire Elemental Totem.
~Pandaren Brewmaster
-Storm, Earth, and Fire forms have had their hit points and damage reduced.
Units:
-Priests have had their Dispel Magic and Inner Fire removed.
-Forest Troll High Priests have had their Dispel Magic and Inner Fire removed.
-Black Rock Shamans have had their Dispel Magic and Inner Fire removed.
-The spirit tower connected to the Lich spawn point has had its damage reduced to match the Ancient's
connected to the Night Elf spawn point, and will attack 2 enemies.
-Artisans' tooltips now state that they can hold items.
-Artisan's bounty has been reduced to 5 from 15.
-Priests bought from the barracks have had their hit points reduced to 175 from 450.
-Removed the Upgrades from the outpost, as they are no longer used.
-Neutral Hostile Dryads have had all abilities removed.
Items:
-Hearthstone upgrades no longer require specific potions and are now a direct upgrade requiring gold
and medallions.
-Added Replenishment potions to all spawn shops.
Misc:
-When a spawn boss is killed, it's corresponding buildings will immediately convert to the capturing
team (there was a 5 second delay before). The respawning of the boss will still have a 5 second delay.
-Revamped the code dealing with how spawn bosses respawn to be more readable and reliable.
-Worked on some behind the scenes code that was causing many minor memory leaks. This may or may not
be a noticeable change on the users end depending on the quality on the user's computer.
-Changed some code with the scoreboard in an attempt to fix it.
-Fixed some discrepancies with many pieces of code.
-Added a fail safe trigger to spawn bosses where if there's a glitch registering a killing unit the boss
will resurrect back at his spawn point as level 1 with 1% hp so he can be easily re-killed (previously
this rare glitch would cause a spawn boss to not respawn).
-Fixed an issue where Team 2 AI units stats would increase without questing.
www.hiveworkshop.com/forums/resource.php?p=1001307#post1001307
VOTE SIEGE!
CHANGE LOG
2.20a to 2.21a (2/5/08)
______________
Major Additions:
-Major revamps on behind the scenes code.
Heroes:
~Protection Paladin
-Fixed Divine Light's duration amount in its research tooltip.
~Warden
-Spirits of Vengeance HP reduced by 50%.
~Demon Hunter
-Metamorphosis has been replaced with Mana Bomb, a channeled AoE spell that burns nearby enemies mana
and combusts it into damage.
-Demon Skin should no longer display a an extra icon after it is learned.
-Cripple's level requirements have been fixed.
~Stalker
-Fixed Summon the Hound's Rank 2 tooltip.
-Put cooldown in Far Sight and Summon the hounds! tooltips.
~Storm Shaman
-Put cooldown on Chain Lightning tooltip.
~Shadow Hunter
-Fire Elemental hotkey changed to F.
-Debug message left in will no longer trigger when using Fire Elemental Totem.
~Pandaren Brewmaster
-Storm, Earth, and Fire forms have had their hit points and damage reduced.
Units:
-Priests have had their Dispel Magic and Inner Fire removed.
-Forest Troll High Priests have had their Dispel Magic and Inner Fire removed.
-Black Rock Shamans have had their Dispel Magic and Inner Fire removed.
-The spirit tower connected to the Lich spawn point has had its damage reduced to match the Ancient's
connected to the Night Elf spawn point, and will attack 2 enemies.
-Artisans' tooltips now state that they can hold items.
-Artisan's bounty has been reduced to 5 from 15.
-Priests bought from the barracks have had their hit points reduced to 175 from 450.
-Removed the Upgrades from the outpost, as they are no longer used.
-Neutral Hostile Dryads have had all abilities removed.
Items:
-Hearthstone upgrades no longer require specific potions and are now a direct upgrade requiring gold
and medallions.
-Added Replenishment potions to all spawn shops.
Misc:
-When a spawn boss is killed, it's corresponding buildings will immediately convert to the capturing
team (there was a 5 second delay before). The respawning of the boss will still have a 5 second delay.
-Revamped the code dealing with how spawn bosses respawn to be more readable and reliable.
-Worked on some behind the scenes code that was causing many minor memory leaks. This may or may not
be a noticeable change on the users end depending on the quality on the user's computer.
-Changed some code with the scoreboard in an attempt to fix it.
-Fixed some discrepancies with many pieces of code.
-Added a fail safe trigger to spawn bosses where if there's a glitch registering a killing unit the boss
will resurrect back at his spawn point as level 1 with 1% hp so he can be easily re-killed (previously
this rare glitch would cause a spawn boss to not respawn).
-Fixed an issue where Team 2 AI units stats would increase without questing.