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Post by doomhathcometh on Jan 31, 2009 17:39:28 GMT -5
Kobold miners, and it seems most range units have HUGE damage caps at lvl 10 (95) while melees seem to cap in the low 30s. Resulting in aggravating amounts of damage per second.
Panda's ult needs a serious nerf. Its basically physically impossible to kill them all at lvl 15, and they each deal about 70 dmg per hit. Which means he can solo the kings and kill two of em before the spell ends.
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Post by Mike Gale on Jan 31, 2009 18:10:08 GMT -5
I'm gonna fix this in next patch, thanks for mentioning it
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Post by doomhathcometh on Jan 31, 2009 18:36:57 GMT -5
I almost forgot: archer/bears bear ult is bugged: gave me no hp or mp
-Doom
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Post by Mike Gale on Jan 31, 2009 19:33:44 GMT -5
Yup I already fixed that as well this upcoming patch. Good noticing though.
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Post by doomhathcometh on Feb 1, 2009 17:02:13 GMT -5
Double team bug: if charge is on CD, there is stun anyway. If charge isn't on CD, equal stun, and charge goes on CD. Seems like you want to charge before, for 2 times the stun.
-Doom
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