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Post by Mike Gale on Jan 26, 2009 19:01:40 GMT -5
Please use this template when posting a hero suggestion to ensure that it is easily understood and completely thought through the design draft phase.
Hero Name: (Insert the Hero Name Here, Example: Mike) Hero Class: (The class of the hero, Example: Blademaster) Model: (The visual model you'd like to see it based off of or if you have a specific skin you'd like implemented with it) Weapon: (Name of the type of weapon it uses) Skill 1: (The first 4 level skill should go here) Skill 2: (The second 4 level skill) Skill 3: (and the third) Ult: (The heroes 2 level ultimate should go here) Primary Att: (Insert hero's primary attribute here) Playstyle: (A general description of how you plan on this hero working in hero encounters, mass lane encounters, and team combat)
If any of the skills can be based off of a current WC3 skill that you know of, please let us know as well. For example: The stalker's SUMMON THE HOUNDS skill is based off of locusts.
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Post by doomhathcometh on Jan 26, 2009 20:01:54 GMT -5
Everything here seems relatively standard, but the play-styles a bit weird. I often find, at least for D&D, that users find innovative combos with abilities and items that completely alter what I had in mind for gameplay. I've had wizards playing primary melee damage dealers with some obscure feats.
While granted, WC3 does not allow that kind of freedom, there is a lot more randomness involved. Abilities we though would be perfect for pvp could end up being used just to take out bosses.
-doom
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Post by mahindern on Jan 26, 2009 20:57:49 GMT -5
shuld we post this template of our hero ideas on this thread or a new one each time?
P.S. i think we should make all of them on one thread so we dont get like tons of new threads for each hero
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Post by tupolev on Jan 26, 2009 21:12:19 GMT -5
While granted, WC3 does not allow that kind of freedom, Pfft, you've obviously never played Desert of Exile. In my experience, if a hero doesn't deserve its own thread, it's probably not worth posting. A good hero design is discussable.
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Post by Mike Gale on Jan 26, 2009 21:26:39 GMT -5
shuld we post this template of our hero ideas on this thread or a new one each time? A new thread for each hero, because tupolev is right, we need to be able to discuss the hero.
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