Post by Mike Gale on Jan 23, 2009 19:36:00 GMT -5
CHANGELOG
2.156a to 2.156b
________________
Major Additions:
~Almost all AI units on the map owned by the 2 kingdoms are now at half strength and half damage. This
should help balance out the recent nerf to hero stats.
~Gems now have on use abilities to make them mroe than vendor trash after you've gotten your desired
items.
Red gem - Breath of Fire
Green Gem - Heal Hit points over time
Blue gem - Heal mana over time
Violet Gem - Damage target's mana
Yellow - Flame Strike
Teal - Heal hit points and mana over time
Black - Damages 30% of the target's CURRENT hit points and mana.
Examaple: If i have 100 current hit points and 300 maximum hit points, it will remove 30
of my current hit points (the maximum value has no meaning in the equation).
A similar skill would be demi from the final fantasy games.
White - Heals the user's hit points and mana full.
Pristine - Makes the user invulnerable for 10 seconds.
Heroes:
Units:
-Priests damage type has been changed to piercing from magic.
-Huntress damage type is now pierce (previously normal damage type).
-Stabalized the spawn bosses by making them much more symetrical and removing their skills.
Items:
-All 6 tier transmutes have been moved to the Apprentice Weapon Transmuter.
-The Artisan Elvish Blacksmith now has Tier recipes that do not require gems to be in your inventory.
The cost is exactly the same as if you were to buy all the gems, but it allows users with full
inventories to have an easier time tiering up, without the restraint from Warcraft 3's limited
inventory spaces.
-Tier 6 weapons can be purchased from the Artisan vendor for 5000 gold and 50 medallions, without the
rune of power.
-The Transmuting help tooltips have been removed from the artisan blacksmith, as she no longer requires
transmuting.
-Fixed a type on the Pristine gem.
Misc:
-Players now revive at 100% health and mana.
2.156a to 2.156b
________________
Major Additions:
~Almost all AI units on the map owned by the 2 kingdoms are now at half strength and half damage. This
should help balance out the recent nerf to hero stats.
~Gems now have on use abilities to make them mroe than vendor trash after you've gotten your desired
items.
Red gem - Breath of Fire
Green Gem - Heal Hit points over time
Blue gem - Heal mana over time
Violet Gem - Damage target's mana
Yellow - Flame Strike
Teal - Heal hit points and mana over time
Black - Damages 30% of the target's CURRENT hit points and mana.
Examaple: If i have 100 current hit points and 300 maximum hit points, it will remove 30
of my current hit points (the maximum value has no meaning in the equation).
A similar skill would be demi from the final fantasy games.
White - Heals the user's hit points and mana full.
Pristine - Makes the user invulnerable for 10 seconds.
Heroes:
Units:
-Priests damage type has been changed to piercing from magic.
-Huntress damage type is now pierce (previously normal damage type).
-Stabalized the spawn bosses by making them much more symetrical and removing their skills.
Items:
-All 6 tier transmutes have been moved to the Apprentice Weapon Transmuter.
-The Artisan Elvish Blacksmith now has Tier recipes that do not require gems to be in your inventory.
The cost is exactly the same as if you were to buy all the gems, but it allows users with full
inventories to have an easier time tiering up, without the restraint from Warcraft 3's limited
inventory spaces.
-Tier 6 weapons can be purchased from the Artisan vendor for 5000 gold and 50 medallions, without the
rune of power.
-The Transmuting help tooltips have been removed from the artisan blacksmith, as she no longer requires
transmuting.
-Fixed a type on the Pristine gem.
Misc:
-Players now revive at 100% health and mana.