Post by Mike Gale on Jan 20, 2009 0:23:55 GMT -5
CHANGE LOG
2.152 to 2.153 (1/20/09)
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Major Additions:
The Retribution Paladin!
Yes, he was already in the game, but he's been given a major overhaul on his skill set to transform
him from the tankadin healbot he was, into a more offensive retribution type pally.
Holy Fire - Heals a friendly unit for X amount of damage (no longer the paladin himself) or deals
Y amount of damage to an enemy unit, and burns them for Y damage over a short period.
Seal of Justice - Places a holy seal on the target unit, healing friendly units for X amount over time,
or damaging enemy units for Y amount over time.
Retribution Aura - Enemy attacks take X amount of damage.
Beacon of Hope - Heals all friendly units in the area for X amount and buffs them with inner fire.
Damages all enemy units for Y amount and lowers their attack power for a duration.
It would also be good to note that the comunity paladins that spawn when there have been no palyer chosen
remain unchanged, and their names have been changed to "Protection Paladin", representing their self
heals and devotion aura.
Heroes:
~Stalker:
-Explosive trap now has a 2 second activation delay and a 20/18/16/14 second cooldown. The delay
essentially means that the when the trap is activated, it will go visible then take 2 seconds to
explode.
-Explosive Trap's stun duration has been lowered to a mini-stun of 0.5 from its original 4 second.
-Explosive trap has had its cast range reduced to 300 from 500
-The level requirements of explosive trap have been corrected to require the default 2 levels between
learning.
-The Hounds from "Summon the Hounds" should no longer be ressurectable if they die from the expiration
timer before reaching their master to return the health.
-Tavern tooltip has been changed to show the correct skill set of the stalker.
-A debugging message left that would trigger when attacking a stealthed unit has been removed.
~Mana Weaver:
-Feedback ranks 2 and beyond now have the correct level requiresments.
-Mana Leech ranks 2 and beyond now have the correct level requirements.
-Mana Beasts have had their base damage increased from 5 to 10.
-Fixed a rare bug where if a spawn boss died from the Mana Leech DoT it would not register as a
player's kill and respawn abck as brown.
~Heir to the Throne:
-Lesser Holy Light's cooldown has been changed to 60/55/50/45 seconds from 60/60/60/45.
-The healing potency of Lesser Holy Light has been changed to 200/400/600/800 from 200/400/600/600.
Units:
-The 2 bandits in Team 1's starting zone, located east of the bandit boss next to a pair of houses,
should now use the correct gem loot table instead of the previous loot table from many version ago.
-All spawn units' hitpoint increment gained per level of the blacksmith questline has been reduced to
25 per level from 50 per level.
-Light Siege Golems food cost has been reduced to 2 from the original 40 accidently left unchanged
a few versions ago.
-The Light Siege Golems Transportation size has been increased to 8.
-Light Siege golem replenish interval has been reduced to 60 seconds from 300 seconds, and its initial
purchase cooldown time has been reduced to 60 seconds from 180 seconds.
-Removed the upgrades from the Light Siege Golem as they are no longer in use.
-Abominations should now properly have the disease cloud ability.
-The Beserk Elemental should now properly drop the core after hes been killed if Team 1 is still on the
first step of the Golem Quest Chain.
-The Beserk Elemental should now properly respawn more than once.
-Keeper of the Earth, the optional rune boss, has had its Maximum Mana reduced to 1145 from 5642.
-Keeper of the Earth has had its mana regeneration reduced to 0.5 from 2.
Items:
-Orcs R' Us should now properly sell a mana and greater mana potion instead of 2 regular mana potions
-Tomes of Power have been removed from the Relic Hunter's sales list.
-Dark Green and Brown kills during Blacksmith Skull Quest (10th step and repeatable) should now yield
hero skull drops.
-Dark Green and Brown deaths during the Blacksmith Skull Quest should now drop their respective skulls
-Dark Green and Brown should now be able to pick up the skulls of their enemies during the Blacksmith
Skull quest.
Misc:
-Did a little terrain work in some areas.
-When the game ends the spawn points will stop summoning units, preventing a warcraft 3 crash if you
left your game on for a long period of time (hours) after the game ended.
-Added a couple lines int he intro text stating our Clan Name and the server.
-Fixed a bug with the -random command where Dark Green and Brown chosen Heroes were not being checked,
making it possible for their teammates -random commands to yield the same hero they had.
-Cleaned up some behind the scenes code.