Post by Mike Gale on Jan 18, 2009 20:17:22 GMT -5
CHANGE LOG:
2.151 to 2.152 (1/18/09)
_________________
Major Additions:
NEW HERO! The Stalker
As the anti-stealther the Stalker has a variety of skills ar her disposal making her not only
adept at foiling those annoying stealthers plans, but also a formidable opponent to any hero.
~Explosive Trap - Lays an invulnerable trap on the ground for a short period of time. When an
enemy approaches the trap, it will explode, stunning all enemies in the area, and damaging all
units in the area as well (friend and foe alike).
~Far Sight - Displays an area of the map, also revealing invisible units for 20 seconds with a 30
second cooldown. At rank 4 this skill has no mana cost, and can reveal a very large portion of
the map.
~Keen Eye - Increases the Stalkers damage by 10/20/30/45%. Also, when the Stalker attacks a unit
using the windwalk ability she will bring them out of stealth, deal 150/250/350/500 Bonus Damage
in addition to inflicitng them with slow and Faerie Fire, which reduces their armor by 5 points.
~Summon the Hounds! (Ultimate) - Summons a vicious pack of black hounds that will gnaw at any enemy
in the area. After an amount of time the hounds will return to thier master, healing her for a
portion of the damage they dealt.
Heroes:
Mana Feeder:
-Tavern Tooltip has been fixed to properly state the Mana Feeder's learnable abilities.
Ranger:
-Tavern tooltip has been fixed to properly state Frost Arrows instead of Searing Arrows.
Orc Warlord:
-Reduced critical strike damage bonus to 125/150/175/200% from 150/175/200/225%
Units:
-The spawned raiders from the orc wolf riders now properly send 1 wolf to each gate at Team 2's
town.
-The Lich spawn boss has had his ice armor and dark ritual skills removed.
-The Treant sumoned units should now upgrade properly
Items:
-All Vendors should have a gold coin above their head, except for the weapon transmuting vendors,
which all now have a rune floating above their head.
Misc:
-Changed the southern forest entrance and gnoll camp around to be more symmetrical with the north
entrance as the overlords were causing a problem with capping the Taurens if owned by the south
but not the wolf riders if owned by the north
-The forest now has a burning animation when the trees are destroyed making the new path.
-Fixed an extremely rare glitch where if players lagged and dropped at just the right time at the
beginning of the game 2 paladins or could form for each missing player slots.
-Changed the quest messages to display only to the player triggering it. If a quest is completed,
Allies will see a simple blue message stating a quest for the Goblin or Blacksmith was completed,
and the step that was completed. Example: Blacksmith Quest Completed! 2/10
-Quests should now ping a white exclamation mark on the location where the material are located at
for the triggering player. This should help newer players keep their bearing in the map.
-Fixed the Quest description given by the Blacksmith to state the proper, new, location of the gnolls.
2.151 to 2.152 (1/18/09)
_________________
Major Additions:
NEW HERO! The Stalker
As the anti-stealther the Stalker has a variety of skills ar her disposal making her not only
adept at foiling those annoying stealthers plans, but also a formidable opponent to any hero.
~Explosive Trap - Lays an invulnerable trap on the ground for a short period of time. When an
enemy approaches the trap, it will explode, stunning all enemies in the area, and damaging all
units in the area as well (friend and foe alike).
~Far Sight - Displays an area of the map, also revealing invisible units for 20 seconds with a 30
second cooldown. At rank 4 this skill has no mana cost, and can reveal a very large portion of
the map.
~Keen Eye - Increases the Stalkers damage by 10/20/30/45%. Also, when the Stalker attacks a unit
using the windwalk ability she will bring them out of stealth, deal 150/250/350/500 Bonus Damage
in addition to inflicitng them with slow and Faerie Fire, which reduces their armor by 5 points.
~Summon the Hounds! (Ultimate) - Summons a vicious pack of black hounds that will gnaw at any enemy
in the area. After an amount of time the hounds will return to thier master, healing her for a
portion of the damage they dealt.
Heroes:
Mana Feeder:
-Tavern Tooltip has been fixed to properly state the Mana Feeder's learnable abilities.
Ranger:
-Tavern tooltip has been fixed to properly state Frost Arrows instead of Searing Arrows.
Orc Warlord:
-Reduced critical strike damage bonus to 125/150/175/200% from 150/175/200/225%
Units:
-The spawned raiders from the orc wolf riders now properly send 1 wolf to each gate at Team 2's
town.
-The Lich spawn boss has had his ice armor and dark ritual skills removed.
-The Treant sumoned units should now upgrade properly
Items:
-All Vendors should have a gold coin above their head, except for the weapon transmuting vendors,
which all now have a rune floating above their head.
Misc:
-Changed the southern forest entrance and gnoll camp around to be more symmetrical with the north
entrance as the overlords were causing a problem with capping the Taurens if owned by the south
but not the wolf riders if owned by the north
-The forest now has a burning animation when the trees are destroyed making the new path.
-Fixed an extremely rare glitch where if players lagged and dropped at just the right time at the
beginning of the game 2 paladins or could form for each missing player slots.
-Changed the quest messages to display only to the player triggering it. If a quest is completed,
Allies will see a simple blue message stating a quest for the Goblin or Blacksmith was completed,
and the step that was completed. Example: Blacksmith Quest Completed! 2/10
-Quests should now ping a white exclamation mark on the location where the material are located at
for the triggering player. This should help newer players keep their bearing in the map.
-Fixed the Quest description given by the Blacksmith to state the proper, new, location of the gnolls.