Post by Mike Gale on Jan 17, 2009 1:21:43 GMT -5
CHANGE LOG
2.15 to 2.151 (1/16/09)
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Major Additions:
-Spawn point units are now at about half the strength they use to be and are now much more symetrical.
Hopefully this will create a better balance and allow less emphasis on the NPC fighting and more on
the Player vs Player.
Heroes:
Mana Feeder:
-Stats changed from mimicking Blood Elf to mimicking the Demon Hunter.
-The message stating you must target a user with mana error message that was showing up for all players
has been fixed to show only to the owner of the Mana Feeder.
-Mana Feeder's Ultimate should have the proper level 6 requirement for rank 1 and level 15 for rank 2
Units:
-The Blackrock Orcs and Troll spawn bosses have had their initial starting level dropped from 5 to 3.
-The Ogre, Kobold, Furbolg, and Murloc spawn point bosses have had their initial levels dropped from
7 to 5.
-Kobold Menders are now known as Kobold Miners
-The spawned huntresses at the Night Elf spawn have been replaced with Treant spawns.
-All spawned units now have a mana pool and it is set at 100. This is to ensure that mana
draining/combusting heroes are not useless against them.
Misc:
-Glitch where Light Blue would gain control of oranges units when brown left is fixed.
2.145 to 2.15 (1/16/09)
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Major Additions:
-New Hero! ~Mana Feeder~
A powerful mana denial class that focuses on draining buffs and mana from enemy units.
His skills include:
~Mana Leech - Mana and HP DoT that will summon 2/3/6/10 mana beasts for 10 seconds if the targets
Mana reaches 0 while the DoT is active. The mana beasts have feedback and have ranged attacks.
~Ethereal Vein - 15/30/45/60 mana points drained a second or 30/60/90/120
~Feedback - Each of the Mana Feeder's attacks deal 10/20/30/45 damage to the targets mana. The
mana combusts and deals 10% of the mana destroyed to the target.
~Corrupt Magic (Ultimate) - An AoE spell that infuses the void in the enemies mana pool with
volatile, corrupted magics. This magic deals .5/1 damage per mana missing from the target.
The spell also instantly removes any positive buffs and kills enemy summoned units.
Heroes:
Orc Warlord:
-Increased wind walk cooldown to 20 seconds from 5 seconds.
Storm Shaman
-The increased Level Skip on Rage of Thunder should now be properly reducd to the default 2.
Forgotten Rogue:
-Rogue's stats now mimic the Orc Warlord, and updated him to properly have the +15 bonus damage heroes
get at initialization.
-Primary attribute has been changed to Agility from Intelligence.
-Removed a debugging message that said "Forgotten Rogue" when Quick Blades was used.
-cheap Shot will no longer attack a friendly unit when used, but will still allow you to blink to
their location.
Druid:
-Rejuvenation 12 second heal over time reduced to 400/600/800/1000 from 400/600/1000/1500.
-Rank 4 Rejuvination now properly has a cast range of 600 from its original bugged 0.
Units:
-The Tauren and Orc Wolf Rider spawns now spawn 2 units, one into each lane. This should help with
the small imbalance that has been in the lanes for a long while.
-The Tauren and Orc Wolf Rider spawns no longer sell units.
-Land Rovers now have an inventory for conveniant stray item pickups.
-Outposts now reveal nearby invisible units.
-The Blackrock orc chieftan should now properly use rank 1 mirror image instead of rank 2 when controlled
by the southern kingdoms.
-Elemental Beserker, the hostile npc that drops the water elemental core quest item, has had its magic
immunity and frost nova removed.
-Elemental Beserker's HP has been reduced to 600 from 1100.
-Corrupted Ancient Oak, the hostile npc that drops the ancient oak core quest item, has had its magic
immunity removed.
Items:
-The original potion of mana has been removed form the game.
-Potion of Greater mana has been Renamed to Potion of Mana and its icon changed to the previous
Potion of Mana's. It's price and mana gained remain the same as Potion of Greater Mana.
-A new Potion of Greater Mana has been added with increased mana healing powers with the icon used by
the previous potion of greater mana. This potion is double the cost of the previous greater mana pot,
and double the mana gained.
-All Healing and Mana Potions should now have 3 charges to them.
Misc:
-Disabled the Eredar Warlock event as it was bugging as well as an unpopular event.
-The -optional command should now work for Dark Green and Brown
-Northern Kingdom, Southern Kingdom, and Untamed Races should now be displayed properly in text messages.
-Dark Green and Brown's Hero death messages should now be properly shown.
-Changed some buildings to nuetral passive that were accidently converted to nuetral hostile in a previous
patch
-The 5 minute timer that displayed "Choose Game..." should now state "Choose Mode:"
-Dark Green and Brown should now get the periodic gold given from spawns owned.