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Post by doomhathcometh on Feb 1, 2009 10:24:33 GMT -5
Exactly. You would melee with all of the elemental, and possibly hope that you had a zombie or two attacking. It could deal a lot of damage. Also, as a lane crusher, it would be a bit imb. I like the feedback part. It fits in with the style.
-doom
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Post by light on Feb 2, 2009 6:02:57 GMT -5
Exactly. You would melee with all of the elemental, and possibly hope that you had a zombie or two attacking. It could deal a lot of damage. Also, as a lane crusher, it would be a bit imb. I like the feedback part. It fits in with the style. -doom Easier said than done. Having an air unit, a melee unit, and a few ranged land units get close to a single target is a difficult task, especially since your opponent isn't just going to stand there after the first time.
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Post by doomhathcometh on Feb 2, 2009 9:47:22 GMT -5
Ya, thats the point. If it was too easy, this would be OP.
-Doom
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Post by light on Feb 3, 2009 5:12:32 GMT -5
ATM, it's too hard and there's a drawback for using it.
So I say it's Underpowered.
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Post by doomhathcometh on Feb 3, 2009 18:24:49 GMT -5
Its feedback damage. You would take none if you had no mana.
-Doom
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Post by light on Feb 4, 2009 5:38:27 GMT -5
An INT without mana is useless...... unless it is designed to work without mana, but in this case, it is not.
I still dislike Summoner's Gambit tho.
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Post by doomhathcometh on Feb 4, 2009 16:14:52 GMT -5
My point is that the damage is capped. If you use it after prolonged fighting, it will be more effective for you. You can't use it to 1hit KO someone at the start.
-Doom
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Post by light on Feb 5, 2009 3:01:03 GMT -5
I don't see how the damage is capped, except by the fact that you are not allowed to have infinite summons.
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Post by doomhathcometh on Feb 5, 2009 18:03:00 GMT -5
The damage (to you) is capped by your current mana. It is feedback dmg.
-Doom
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Post by light on Feb 6, 2009 2:23:06 GMT -5
It still doesn't prevent you from doing 1HitKOs.
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