Post by Mike Gale on Jan 31, 2009 23:48:04 GMT -5
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www.hiveworkshop.com/forums/resource.php?p=996959#post996959
VOTE FOR SIEGE!
CHANGE LOG
2.17a to 2.18a (1/31/08)
_______________
Major Additions:
Blademaster has been redone!
Iron Will - Passive Skill - Increases damage by 2/4/6/8. If the blademaster goes below 30% health he
gain 90% dodge and spell immunity for 7/8/9/10 seconds. 90 second
cooldown.
Sonic Blade - Deals damage in a cone in front of the blademaster.
Beserk - Increases the Blademaster's Attack Power by 10%, Attack Speed by 20/30/40/50%, and lowers his
armor by 10 (this is able to go into the negatives making him take more than normal damage).
Bladestorm - Remains the same as it is an essential AoE skill.
Heroes:
~Mountain King
-Fixed an exploit with Momentum and Bash where spamming the stop button could trigger their effects
very quickly.
~Dorine and Knut
-Fixed a bug that was crashing the game if Knut got stuck while summoning him.
-All of Dorine's hotkeys should now work properly.
-All of Knut's Hotkeys should now work.
-Knut should now match Dorine's level when revived if she levels while he is dead.
-Fixed a bug where Knut would port to the middle of the map if his charge targetted a destructible.
-If Knut is alive while Dorine is slain, Knut will go into a rage gaining increased size, 75% attack
speed, and 50% movement speed for 25 seconds.
~Druid
-The Keeper of the Grove forms should now give proper bounty when slain.
Units:
-The damage ugprades given to AI units through questing has been changed from giving a bonus to dice
rolls to giving a direct bonus to damage dealt (3 damage increase per quest).
Items:
-Violet Gem now destroys the correct amount of mana.
-Replenishment Potions are now more potent. Over 20 seconds they heal 1000 hit points and 1000 mana.
-Greater health potions potency have been reduced to heal 400 (from 500) with a 90 cooldown (from 40).
-Great Mana Potion has had its cooldown increased to 90 from 40.
www.hiveworkshop.com/forums/resource.php?p=996959#post996959
VOTE FOR SIEGE!
CHANGE LOG
2.17a to 2.18a (1/31/08)
_______________
Major Additions:
Blademaster has been redone!
Iron Will - Passive Skill - Increases damage by 2/4/6/8. If the blademaster goes below 30% health he
gain 90% dodge and spell immunity for 7/8/9/10 seconds. 90 second
cooldown.
Sonic Blade - Deals damage in a cone in front of the blademaster.
Beserk - Increases the Blademaster's Attack Power by 10%, Attack Speed by 20/30/40/50%, and lowers his
armor by 10 (this is able to go into the negatives making him take more than normal damage).
Bladestorm - Remains the same as it is an essential AoE skill.
Heroes:
~Mountain King
-Fixed an exploit with Momentum and Bash where spamming the stop button could trigger their effects
very quickly.
~Dorine and Knut
-Fixed a bug that was crashing the game if Knut got stuck while summoning him.
-All of Dorine's hotkeys should now work properly.
-All of Knut's Hotkeys should now work.
-Knut should now match Dorine's level when revived if she levels while he is dead.
-Fixed a bug where Knut would port to the middle of the map if his charge targetted a destructible.
-If Knut is alive while Dorine is slain, Knut will go into a rage gaining increased size, 75% attack
speed, and 50% movement speed for 25 seconds.
~Druid
-The Keeper of the Grove forms should now give proper bounty when slain.
Units:
-The damage ugprades given to AI units through questing has been changed from giving a bonus to dice
rolls to giving a direct bonus to damage dealt (3 damage increase per quest).
Items:
-Violet Gem now destroys the correct amount of mana.
-Replenishment Potions are now more potent. Over 20 seconds they heal 1000 hit points and 1000 mana.
-Greater health potions potency have been reduced to heal 400 (from 500) with a 90 cooldown (from 40).
-Great Mana Potion has had its cooldown increased to 90 from 40.