Post by Mike Gale on Feb 10, 2009 12:42:52 GMT -5
CHANGE LOG
2.25a to 2.26b (2/10/09)
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Major Additions:
Warlock and Ranger have been redone!
The warlock has been renamed to Necromancer with a new skill set to match this well deserved title.
Death Nova - Deals 50/60/75/90 damage to a target enemy and 25/50/75/100 AoE nova damage. The Nova
effect heals skeletal minions near the target for 20/50/75/100.
Raise Skeletons - No longer requires corpses to cast.
Skeletal Mastery - Passively increases the duration and damage of all Skeletal Minions.
Reconstruction - Destroys every skeleton minion in a large area and creates a larger skeleton with
damage, hit points, and size dependent on the amount of skeletal minions destroyed.
The reconstructed skeleton starts with 100 hit points and a base attack power of
20. Each skeleton destroyed will increase attack power by 3 and hit points by 50.
A maximum of 20 normal skeletons can be controlled by the warlock at one given time, allowing the strongest reconstructed skeleton to acquire 1100 hit points and 80 damage.
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Ranger skill set has been changed to the following:
Volley - Fires a hail of arrows in a target area dealing 20/40/60/80 damage each second. The cost of
this spell is 75/100/125/150 and has no cooldown.
Barbed Net - AoE ensnare that deals 5 damage every second a target is ensnared.
Searing Arrows - Deals bonus damage to target unit.
Scorpion Trap - A trap that releases a pit of venomous scorpions that slow and poison enemies they
strike.
Heroes:
~Necromancer
-Raise Skeleton no longer has a change to summon an abomination.
-Projectile art changed to an ethereal skull.
-No longer hovers above ground.
-Raise Skeleton Mana cost changed to 25/50/75/100 from 50/66/82/82.
-Removed slow from the Rank 4 Skeletal Mages.
-Damage dealt by skeletal minions reduced by 5.
~Knut and Dorine
-Knut should no longer drop a skull on death.
~Wizard
-Changed projectile art to an Ice Bolt.
Units:
-The optional boss Keeper of the Earth has had its damage reduced by 40 points.
-The fountain of life's attacks should be working properly.
Misc:
-Team killing prevention should now be working properly.
-Players can no longer attack nuetral units.
-Adjusted some units around in the terrain to prevent blockage of paths.
-When a player hero revives the owning player's camera will pan to the reviving hero and autoselect the
hero.
-Fixed some item tooltip typos.
-Both Tavern Tooltips have been changed to q, w, e, r, a, s, d, f, z, x, c and v depending on the heroes
location in the tavern (this forms a 4 by 3 square on the player's keyboard like the grid in the
tavern).
-Reformatted the hero Tavern button tooltips.