Post by Mike Gale on Feb 2, 2009 21:21:39 GMT -5
DOWNLOAD
www.hiveworkshop.com/forums/resource.php?t=115140
CHANGE LOG
2.19a to 2.20a (2/2/08)
_____________
Major Additions:
Demon Hunter has been redone!
Cripple - Strike the target dealing initial damage and reducing movement speed, attack speed, and damage
dealt by the target enemy.
Immolation - Remains Unchanged except for a slight increase in range.
Demon Skin - Reduces magical damage dealt to the Demon Hunter by 10/15/20/25% and absorbs a magical spell
once every two minutes.
Demon Form - Remains the same except for reduced duration and 50% increase to dodge.
Heroes:
~Warden
-Spirit of Vengeances are no longer invulnerable.
~Shadow Hunter
-Serpent Ward should no longer cause Fire Elemental Totem to be cast.
-Hex will now damage summoned units for 100/200/300/400.
-The fire Elemental should no longer take up command points.
-Serpent Ward hit points reduced to 75 for all levels.
~Protection Paladin
-Replaced Resurection skill with Divine Light, a skill where the paladin channels for a short amount
of time to make surrounding friendly units invulnerable.
~Stalker
-Explosive Trap now affects air units and no longer hurts or stuns friendly units.
~Knut and Dorine
-Knut's taunt from Dorine's Whistle is causing a bug with vendors grouping up abnormormally.
The taunt has been disabled until a fix is found.
-Knut's charge now deals 50 damage.
-Cooldown on Double Team reduced to 12 seconds from 20.
-Cooldown on Knut's Charge ability reduced to 10 from 15 seconds.
Units:
-Removed buyable units from the Guild Scribes for a few patches to design and balance their new
functions.
-The King's Hit points have been reduced to 2000 from 3500.
-Artisans should no logner drop every item handed to them, and only drop the Void Walker shoes.
Items:
-Added a quick tip type item to a player's inventory named Call to Arms! when they choose a hero.
This item has a list of common commands on it to help get new players started. Clicking it will
instantly destroy it.
-You can now sell medallions for 50 gold per medallion at the one-stop-shop in town.
-Changed the maximum stock on Buy Medallion and Sell Medallion to 100 for easier mass selling and buying
of medallions.
Misc:
-Removed the fire elemental left north of Team 2's base that was accidently left during debugging.
-Fixed an issue with the -help command that was allowing teammates of the triggering player to see
the entire map for the duration of the help cinematic.
-Changed the intro messages.
-Typing -q will now display a text message with a quick recap on your current quest objectives as well
as the mini-map ping of their locations.
www.hiveworkshop.com/forums/resource.php?t=115140
CHANGE LOG
2.19a to 2.20a (2/2/08)
_____________
Major Additions:
Demon Hunter has been redone!
Cripple - Strike the target dealing initial damage and reducing movement speed, attack speed, and damage
dealt by the target enemy.
Immolation - Remains Unchanged except for a slight increase in range.
Demon Skin - Reduces magical damage dealt to the Demon Hunter by 10/15/20/25% and absorbs a magical spell
once every two minutes.
Demon Form - Remains the same except for reduced duration and 50% increase to dodge.
Heroes:
~Warden
-Spirit of Vengeances are no longer invulnerable.
~Shadow Hunter
-Serpent Ward should no longer cause Fire Elemental Totem to be cast.
-Hex will now damage summoned units for 100/200/300/400.
-The fire Elemental should no longer take up command points.
-Serpent Ward hit points reduced to 75 for all levels.
~Protection Paladin
-Replaced Resurection skill with Divine Light, a skill where the paladin channels for a short amount
of time to make surrounding friendly units invulnerable.
~Stalker
-Explosive Trap now affects air units and no longer hurts or stuns friendly units.
~Knut and Dorine
-Knut's taunt from Dorine's Whistle is causing a bug with vendors grouping up abnormormally.
The taunt has been disabled until a fix is found.
-Knut's charge now deals 50 damage.
-Cooldown on Double Team reduced to 12 seconds from 20.
-Cooldown on Knut's Charge ability reduced to 10 from 15 seconds.
Units:
-Removed buyable units from the Guild Scribes for a few patches to design and balance their new
functions.
-The King's Hit points have been reduced to 2000 from 3500.
-Artisans should no logner drop every item handed to them, and only drop the Void Walker shoes.
Items:
-Added a quick tip type item to a player's inventory named Call to Arms! when they choose a hero.
This item has a list of common commands on it to help get new players started. Clicking it will
instantly destroy it.
-You can now sell medallions for 50 gold per medallion at the one-stop-shop in town.
-Changed the maximum stock on Buy Medallion and Sell Medallion to 100 for easier mass selling and buying
of medallions.
Misc:
-Removed the fire elemental left north of Team 2's base that was accidently left during debugging.
-Fixed an issue with the -help command that was allowing teammates of the triggering player to see
the entire map for the duration of the help cinematic.
-Changed the intro messages.
-Typing -q will now display a text message with a quick recap on your current quest objectives as well
as the mini-map ping of their locations.